January 2015 Dev Update

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January 2015 Dev Update

by lordx51 » Thu Jan 29, 2015 7:51 pm

Greetings fellow gamers, apologies for the delay in updates.

I realize it has been a moment since we posted. We had some very tough family things that we went through recently, and now Amy and I are expecting parents (we're actually adopting). Anywho, thanks for having patience and understanding and supporting us! While its been slow, I and two other developers work on Astral Terra daily.

The good news is Multiplayer is now functional in a limited capacity. The bad news is we have had a couple developers over the last 6 months come on board very enthusiastically, only to find out later they couldn't actually do the work they were hired for and then they just disappear - which is a major factor in our recent delays. It's unfortunate but we are still new at this business and also overly optimistic so I tend to give people the benefit of the doubt. Anywho, Terraform tools are now networked we just have a few nasty bugs to sort out before we push the update to you guys. Our new networked method is a bit limiting in some ways as well so while its working, we are trying to make it better before letting you guys try it out. We brought on a new developer last week, Addison, who is also a Unity enthusiast and skilled programmer, in order to speed up the process of getting this update into your guys hands and also getting the Alpha to Steam. Once we get this character and mob syncing issue sorted out we'll post some new screenshots of the MP in action, as well as some of the new content players can use/buy/craft. Farms now grow, special enemies now spawn at night instead of the day, attacking mobs works more consistently now, new spells have been added and a plethora of other things have been refined or added. Thanks again for your patience, we will have another update for you guys soon!

lordx51
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Re: January 2015 Dev Update

by faiminator » Wed Mar 18, 2015 11:25 am

Hello ,
It has indeed been awhile and i understand the slow development process considering your situation.
Never the less it has never annoyed me that the development has been slow , since it is obvious you guys are just as enthusiastic about the game as i am.
Honestly i'm actually very happy and proud to be a part of this project even just as a consumer because of your persistence to push through as a developer and wanting to give out quality content!
As long as this game stays ambitious and won't be rushed and released after a few things got worked (like several other Early access games) i will keep on supporting you guys and add idea's to the table that can shape the game up to be the ultimate game we all want it to be !

on another note congratulations on the adoption !!!!!
i had the oppertunity to talk to Chris Wightman on steam, and he deserves all the support that is given, as i have notices he is very serious about his game and intends to see Astral terra volve in the game we all want it to be.

thank you for letting us in on why the updates have been slow, and good luck !
Hope to hear more from you guys soon,
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Re: January 2015 Dev Update

by lordx51 » Wed Mar 18, 2015 5:56 pm

Thanks so much for the kind words and the inspiration - we really appreciate it! Not a day goes by that I don't put somewhere between 4-8 hours of work into the project (well Saturdays I tend to take the entire day off actually ). We will keep keeping at it! We fixed our Multiplayer sync issue between avatars, just trying to get a few other broken issues sorted out before we push the next update out to the private testing crowd (you guys).

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Re: January 2015 Dev Update

by Jetcutter » Wed Mar 18, 2015 11:40 pm

Nice sentiments from both of you.
I am patient, stay the course

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