Update 0.2.6 - Bloodfiends and Grottonoids!

Greetings folks and happy holidays!

We just pushed out an update that introduces the first 2 aggressive MOBS: The Bloodfiend and the Grottonoid! These MOBS currently spawn in Caves and make their way to the surface and feature basic wander and chase AI for the moment. Expect better AI over time as well as a move to spawning certain MOBS only at night. We also added new Delete Tool functionality for the Build Tools mode, making deleting any shape effortless now. Enjoy, and as always, gratitude for everyone’s continued interest and support!

Patch Notes:
- Added new functionality for Delete Shapes on Build Tools. While a shape is set, hold CTRL and right mouse click to accurately delete any shape in any position.
- Added new Bloodfiend and Grottonoid aggressive MOBS with Loot drops and XP.
- Adjusted swim exit animation timing.
- Fixed crafting panel scrollbar.
- Fixed bug with Strafe and jumping.
- Added new build tools delete tip, adjusted Terraforming tool tips.
- Adjusted Stalactite materials to match cave stone materials.
- Fixed a bug with House placement icon on the minimap.

astralterra_bloodfiend_3dsculpt astralterra_bloodfiend_concept

Trackback from your site.


Chris is an avid gamer & passionate game developer. Chris brings 11+ years experience to his role of Game Devigner (a new term in this industry that covers people who are both designer and developer), and is able to create designs by using 3D Studio Max, Maya, Unity, Photoshop, XHTML, C# and Javascript. He also has 9+ years experience in animation, modeling and lighting techniques, as well as is experienced using Viewpoint Technology and Unity for real time cutting edge 3D interaction over the web. Chris is the owner & creative director for Tethys Interactive, a Indianapolis Indiana based game development studio. Follow Tethys Interactive on Twitter or read the blog.