Biomes, Monsters and Caves-Oh My

New UpdateThis is the fifth video update of the development of Astral Terra. Astral Terra is a smooth Voxel Sandbox Fantasy Game (Minecraft / Dungeons and Dragons hybrid). Adventurers travel 7 different planes/worlds to seek out treasure, power and resources used to develop their characters, survive the dangers of the planes and build a home while shaping the world into their vision.

Our world is completely editable and dynamic, similar to Minecraft, but using a powerful smooth Voxel Terrain System.

This update introduces the new caves system, mobs, multiple biome types and new tools and enhancements to our current Pre-Alpha build.

Astral Terra is in Pre-Alpha phase right now and will be moving on to KickStarter soon where backers can get access to the upcoming Alpha & Beta stages & help shape future development.

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Chris is an avid gamer & passionate game developer. Chris brings 11+ years experience to his role of Game Devigner (a new term in this industry that covers people who are both designer and developer), and is able to create designs by using 3D Studio Max, Maya, Unity, Photoshop, XHTML, C# and Javascript. He also has 9+ years experience in animation, modeling and lighting techniques, as well as is experienced using Viewpoint Technology and Unity for real time cutting edge 3D interaction over the web. Chris is the owner & creative director for Tethys Interactive, a Indianapolis Indiana based game development studio. Follow Tethys Interactive on Twitter or read the blog.

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