Astral Terra Now on Steam Early Access

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Greetings Fans and Followers! We have released today on Steam Early Access and could use your reviews if you have had a positive experience you would be willing to share. Thank you sooo very much for being a part of the Astral Terra community and supporting us along the way! To recap the current state of the game, please see below.

In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
Coming:
  • More items to craft
  • Mobs(Bloodfiend ready to go, new unique mobs on the way)
  • More advanced Combat and Skills
  • Multiple armor types
  • Additional Character Races(Human, Elemental)
  • Travel to other planes(Fae Sanctum is the starting plane and there are 3 different biomes within the first starter plane). Shadow plane(already in prototype), then the elemental planes will be next.
  • Character Customization-Changing hair, body type, etc
  • Starter Missions
  • PVP
  • Dungeons and quests
  • MOB Factions(friend or foe) and Rewards
We appreciate your input thus far and look forward to more! This is a BIG day for us!

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Chris is an avid gamer & passionate game developer. Chris brings 11+ years experience to his role of Game Devigner (a new term in this industry that covers people who are both designer and developer), and is able to create designs by using 3D Studio Max, Maya, Unity, Photoshop, XHTML, C# and Javascript. He also has 9+ years experience in animation, modeling and lighting techniques, as well as is experienced using Viewpoint Technology and Unity for real time cutting edge 3D interaction over the web. Chris is the owner & creative director for Tethys Interactive, a Indianapolis Indiana based game development studio. Follow Tethys Interactive on Twitter or read the blog.